Monday, March 26, 2012

The Process of Research (aka The Importance of the “HOW”)


How many of us graduate students have felt like the PhD comic above at more than one point of our careers? Graduate school is certainly not easy. There are a lot of things students have to deal with for the first time when they come to graduate school. Research, for example, could be something intimidating for many graduate students. I remember when I took my very first research class at the beginning of the master's program in Arts Administration at FSU. There were a lot of unfamiliar terms to learn. I remember thinking that it was all kind of overwhelming, especially when trying to get an idea of how I would apply all of it to my own research projects.

I was recently invited to present at a research survey class that included masters and doctoral students from my department. The FSU Department of Art Education offers concentrations in Art Education, Arts Administration and Art Therapy, so I knew I would be speaking in front of a very diverse group of graduate students. My presentation was going to be about my dissertation study, for which I recently collected data. There was no doubt about what the content of my presentation was going to be, but when I started to brainstorm on how I was going to approach it, I thought I had to take myself back to when I was a student taking that very first research class. What was it that I would have liked to hear from a guest research presenter back then? What did I want to know more about when I was actually trying to learn for the very first time all of those different research methodologies and approaches, having the pressure of knowing that I had to put together my very first attempt to a research proposal?

I realized that there was actually nothing that I’d have wanted more than knowing what happens “backstage” and what a researcher actually goes through from the beginning to the end of a research project such as a dissertation. I feel that graduate students, especially at the Ph.D. level, get to read a lot of research studies in the form of book chapters, journal articles and even dissertations. However, too many times they lack the “knowing HOW” those researchers and scholars actually came all the way to the end of the process: the “nuts and bolts” of a research study. In my opinion, we are so used to focusing on outcomes that we have made it more difficult and stressful to figure out the process we have to go through to get to them. This is how I came to realize that my presentation had to focus on process. I wanted to help students understand my own experience so that it could help them with theirs, but how did I do that?

First of all, I felt that I had to start my presentation by clarifying the most important aspects that made my study different from other types of research studies that they would be learning about as part of their class and also from other guest presenters. These are some of the aspects that I thought were important to discuss up front, before I got into details about my research process and here they are:

  • My research study has been conducted in an informal learning setting: an art gallery - I felt it was important for students to learn the advantages and disadvantages this implies for a study such as the one I am conducting. I thought knowing some of the implications of conducting research in a free-choice environment such as a gallery or museum would help them better understand how I approached my research study, and could possibly help them make more informed decisions as well when the time comes for them to design their own study.
 
  • My dissertation study aims to encompass an evaluation as part of it - Therefore, making sure that students were familiar with the similarities and differences between research and evaluation was key in order for them to be able to understand the process.

  • A dissertation implies that there is only one researcher conducting the study - It’s very common that both research and evaluation studies are conducted by teams of people, often with diverse backgrounds and expertise so that they can complement each other and also divide the work to be done. However, when it comes to a dissertation study, the researcher is just one person: the student, who has the support of a dissertation committee, and the guidance and advice of his/her major professor. Therefore, in cases such as this one, you inevitably have to impose limitations to the scope of your research. In short: You have to realize that you can’t do it all! Making sure you will generate new knowledge and contribute to the literature that advances your field is extremely important but you also have to realize that this is probably not the last (and sometimes not even the first) research study you will conduct in your entire life. Knowing how far you can and should go is extremely important. In the case of a dissertation, it really helps to have an experienced committee chair who can help you realize what is actually doable and what is just “enough” (even when you might feel so enthusiastic about your topic that you might feel compelled to try to do it all).

After talking about these three aspects, I was ready to start articulating my research process from the beginning stages of conceptualization to the data collection stage that I am in at the moment. Some highlights of my presentation? Well, all I can say to summarize it is that I tried to take students through the development of my prospectus, which means I took them through the first three chapters of my dissertation and explained how I approached the process chronologically. This implied discussing a variety of things that included how I started with my dissertation topic, how I conducted and structured my literature review, how I came to develop my problem statement and research questions, and my rationale behind the theoretical foundation, methodology and paradigm of research that guides my dissertation study, among other things. 

As passionate as I am about research, I think (or hope) that I didn’t make the process look overwhelming. When you are in the middle of it, it can actually feel that way at times, but when you have a dissertation topic that you feel passionate about, you will also have the energy and the drive to go through the entire process in ways you actually get to enjoy the ride tremendously! This was the ultimate fact that I wanted to share with the students that attended my presentation, and I sure hope I accomplished my goal.


However, if you still feel overwhelmed about research or graduate school, check out Jorge Cham's PhD Comics anytime you need a break. You may even want to subscribe. I guarantee that they will make you laugh exactly when you need to!

Monday, March 19, 2012

Call for Proposals - The Museum Computer Network 2012 Annual Conference

The Museum Computer Network 2012 Conference will be in Seattle, WA from November 7-10. Online submission for proposals is open until April 27, 2012, in case you would like to present. The theme this year is The Museum Unbound: Shifting Perspectives, Evolving Spaces, Disruptive Technologies.

Sounds interesting, doesn't it?

Sunday, March 18, 2012

Deadline to Apply to Attend TEDxFSU is Today!

Do you know what a TED talk is? Take a look at the short video below so you are more informed. TED conferences bring together Technology, Entertainment and Design and TEDxFSU is an independently organized TED Event that happens every year at FSU. This year, the event will take place on April 12, 2012 from 4:30pm - 7:30 pm at the FSU Turnbull Conference Center. The deadline to apply for attending this event is TODAY, so hurry up if you are planning on participating. Visit the TEDxFSU site to have more details and apply. You can also like TEDxFSU in Facebook and/or follow the event on Twitter @TEDxFSU.



See you at the 2012 TEDxFSU Conference! ... but no, wait! It's not so easy. Here is the message you receive after you apply:

"Thank you for your submission!
Unfortunately we cannot accept more than 100 TEDxFSU attendees. Therefore, everyone's applications are closely assessed, and those accepted will be notified after March 28th, via email, and will be invited to attend."

Why would they do that? I am not saying it is not worth a try, but I have to say I'm a little disappointed. Is there such a thing as "ideas worth spreading" with only some people? 

Saturday, March 17, 2012

Video Games as [Surrealist] Art!


...so perhaps the issue is not about whether or not video games should be considered art. For many people, there is no doubt that they are art, but what kind of art are they? I think this video definitely makes a good point. However, they say here that "you can play Mario but you can't really play a Dali painting" - what do you think about that? I am sure some clever and creative art museum educators and exhibit designers out there would probably love to challenge PBS Idea Channel to prove that statement. Perhaps those from the Smithsonian American Art Museum already did!

Friday, March 16, 2012

Video Games as Art: What Lessons Can We Learn?

How can video games help us understand our museum audiences and what they appreciate about art? This is the first question that came to my mind when I read about the new exhibition to open today at the Smithsonian American Art Museum, entitled of The Art of Video Games.The Smithsonian institution took a participatory approach to the planning of this exhibition by reaching the gaming community on their curatorial enterprise.

According to the USATODAY article that inspired me to write this post, the museum received the help of 119,000 online voters who assisted on narrowing down the initial 240 games to the final 80 that will be included in this exhibition. "More than 3.7 million votes were cast" so it occurs to me that we could learn a lot by looking at the final 80 choices. Even though the museum is not attempting to engage in the debate of whether or not video games could be consider art, I personally believe that a lot of interesting data could be collected out of this curatorial effort. What do you think?

Not being extremely familiar with video games myself I could be totally wrong, but it seems to me like video games are getting more and more realistic-looking nowadays and "audiences" seem to enjoy that. As technology advances, game developers acquire new and more sophisticated skills and they seem to be trying to reach as much realism as possible in the games they create. On the other hand, gamers seem to enjoy playing realistic-looking games. What can that tell us about their taste when it comes to art? Would it be safe to conclude that video gamers would prefer representational works of art over abstract ones? Whoever can follow them around as they visit other galleries at the Smithsonian American Art Museum could end up with a very interesting study! Any gamers (or researchers) want to comment on this?

Thursday, March 15, 2012

CityMaps is Indeed THE Social Map


Let's pretend you are in New York City and are planning on visiting some of your favorite museums. CityMaps will serve you as a true visual map, using corporate logos to help you find where you are and where you want to go, BUT it will also keep you up-to-date with what is happening right now at your favorite venues, showing their social media activities just by clicking on their logos on the map. How cool is it to be able to take a quick look at the latest tweets from the Met museum, just minutes before showing up at its door? and to find the nearest Starbucks after you finish your museum visit? Yes, CityMaps does have a mobile version for iPhone and iPod Touch, but just to give you the heads up, it requires iOS 4.3, so be advised.

I recently learned about CityMaps via one of my favorite design blogs: David Airey's Logo Design Love and I thought it was a very creative concept, specially because the idea seems to make a lot of sense to me. This is a map for visual people, and many of us are. It's also the right map for social media junkies (AND logo lovers!).

P.S. Another small disadvantage - CityMaps currently covers only three U.S. cities: New York, San Francisco and Austin. I know! It's just getting started. I sure hope it expands its list of locations very soon! Would you let me know if you get to try it?

Wednesday, March 14, 2012

David E. Carter Released "Logos 2" with Nine of my Logos

What a pleasant surprise! I recently received the great news on the release of one of the new logo eBooks by editor David E. Carter. "Logos 2: Bright Ideas from Around the World" features a collection of logos by a variety of designers, and I was lucky enough to be one of them. This logo compilation included nine logos that  I designed for clients as diverse as professor Pat Villeneuve and her Constructivist Museum Working Group, the City of Quincy, the Big Bend Bird Club of Tallahassee, Ucucha Mineria and American University of the Caribbean among others. My own personal logo, which you can see accompanying this post, was also selected for this publication, and you can also see some of the other ones I just mentioned (and more) on the small gallery of logo samples I included on the side bar of this blog.

David E. Carter has created over 110 creative compilations on logos, graphic design and advertising as ink-on-paper books and is also top-selling producer of books in the history of graphic design. Now, he has released eight new graphic design eBooks through his company, Bright Books, which he founded in March of 2010. The full-color eBooks can be viewed on an iPad, Kindle Fire, other tablet devices, or on any computer. Click on the links to learn more about David E. Carter's books and/or visit the BrightBooks bookstore to buy one of his new e-books. Thank you, David! It is an honor to have been selected for this book!

Tuesday, March 13, 2012

Where Have I Been?

Well, it has really been a while, and some of you who enthusiastically became followers back in 2009 were probably wondering (or not) if I was going to ever update this blog. I asked myself the same question over and over, along with many others. Graduate school has kept me busy enough to delay this post, but here I am again full of ideas and mostly full of questions. Will I post more regularly from now on? That remains to be seen. For now, I have decided not to take things too seriously and use this blog as a way of venting steam. After all, "Venting Steam as Post" is one of the blogging strategies suggested by Matt Might in his 6 Blog Tips for Busy Academics. You may want to take a look if you are planning on becoming an academic who blogs. I might become one but who knows. For now, I think "venting as post" will become my preferred reason for posting here, just like it did to his colleague, Suresh Venkatasubramanian (check out his blog The Geomblog if you want to have an idea of how that works for him), but we'll see how it goes. More to come, hopefully soon.